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Service / Tech Product Commercials

Tech product commercials.

Launch films for hardware that deserves more than a spec sheet — built around the engineering inside.

Light studyLaunch film · keynote · retail loop

Why it works

Technical storytelling, made cinematic.

Technology sells on details: thermals, refresh rates, drivers, sensors, materials. Those details are hard to film and easy to lose in a spec table.

We translate them into visuals people understand in seconds — built with the precision your engineers expect and the drama your launch needs.

Capabilities

How we approach technology products

  • Engineering-led storyboards

    Every sequence maps to a real feature, so the film answers the questions customers actually ask.

  • Data made visible

    Performance figures and specifications turned into motion graphics that integrate with the 3D, not pasted on top.

  • Launch-ready formats

    Keynote masters, product-page loops, retail-screen versions and social cutdowns from one production.

Categories

Storytelling by category.

Every category has its own visual language. These are the technical stories CGI can tell for each.

GPUs & CPUs

Silicon and cooling hardware are dense, fast and invisible in use — perfect material for CGI.

  • Macro passes across fin stacks, heat pipes and fan blades
  • Airflow and thermal behaviour visualised in motion
  • Journeys into the die, cores and architecture

Gaming monitors

Panel technology is about speed and precision that a live shoot can't convey.

  • Refresh rate and response time expressed as motion
  • Panel layers and backlight structure in exploded view
  • Stand, ergonomics and connectivity in precise camera choreography

Headphones & earphones

Audio products are sold on sound you can't see — until it's visualised.

  • Driver and acoustic-chamber cut-aways
  • Noise cancellation visualised as interacting sound waves
  • Close-ups of cushions, mesh, fabric and metal finishes

Gaming peripherals

Keyboards, mice and controllers are tactile products; CGI shows the feel.

  • Switch mechanisms and actuation in extreme slow motion
  • Per-key lighting choreography
  • Sensor, polling and latency data as motion graphics

Electric bicycles

E-bikes combine industrial design with electrical engineering — both deserve the spotlight.

  • Motor, battery and drivetrain in exploded view
  • Energy flow and range visualisation
  • Ride sequences through designed environments

Consumer electronics

From wearables to smart devices, clarity and finish decide how premium a product feels.

  • Seamless unboxing and assembly sequences
  • Feature call-outs integrated with interface motion graphics
  • Colourway and finish showcases

Deliverables

What you receive.

  • Launch and keynote films
  • Feature explainers for product pages
  • Retail and event-screen loops
  • Social cutdowns in every aspect ratio
  • Campaign stills rendered from the same scenes

Final scope, formats and quantities are confirmed in your proposal.

Who it's for

  • GPU, CPU, gaming-hardware and peripheral launches
  • Consumer-electronics and audio brands introducing a new model
  • E-bike and mobility brands showing engineering and ride features
  • Launch events that need a hero film for the big screen

What helps us start

  • Product files and the specifications you want to highlight
  • Launch timeline, embargo dates and confidentiality requirements
  • Brand, logo and product-naming guidelines
  • Target platforms, durations and any existing campaign material

Production process

Discovery to delivery.

Six stages with review points, so the final film matches the brief.

  1. 01

    Stage 01: Discovery

    We learn the product, the audience, the launch plan and every place the visuals need to run.

    • Brief & objectives
    • Product data review
    • Scope & schedule
  2. 02

    Stage 02: Concept

    References, storyboards and styleframes set the creative direction before anything is animated.

    • Moodboards
    • Storyboard / animatic
    • Styleframes
  3. 03

    Stage 03: Look development

    Models, materials and lighting are built and approved on key frames, so the look is locked early.

    • Hero model
    • Materials & finishes
    • Lighting setups
  4. 04

    Stage 04: Animation

    Camera and product motion are blocked, reviewed and refined against the storyboard.

    • Blocking pass
    • Animation passes
  5. 05

    Stage 05: Rendering

    Final frames are rendered in passes, then composited and colour graded.

    • Render passes
    • Compositing
    • Colour grade
  6. 06

    Stage 06: Final delivery

    Masters and cutdowns exported for every screen and platform in the plan.

    • Master files
    • Platform cutdowns
    • Key-art stills

FAQ

Questions, answered.

All frequently asked questions

How do you keep technical details accurate?

We work from engineering data — CAD, specification sheets and reference photography — and build review points with your product team into the schedule, so dimensions, materials and features are right before final rendering.

Can you create visuals before the product physically exists?

Yes — CGI is widely used for pre-launch campaigns. With accurate CAD data and material references we can produce films and stills before samples are available.

What do you need from us to start a CGI project?

CAD or STEP files are ideal. If they aren't available, detailed photos, dimensions, material references and physical samples can work. After reviewing your brief we'll tell you exactly what's needed.

How much does CGI advertising cost?

Cost depends on duration, the number of products and shots, environment complexity and the deliverables you need. Pick a budget range on the contact form and we'll propose a scope that fits it.

How long does a CGI project take?

It depends on scope. A set of product stills needs far less time than a full commercial with custom environments. Every proposal includes a schedule with review milestones.

Start your project

Your next product deserves a cinematic introduction.

Tell us what you're launching and when. We'll come back with how we'd film it — in CGI.